Devlog 1: Introduction
Here’s a work-in-progress but fully playable version of my latest game. It’s a simple strategy board game using a rule set I created. Each player moves one piece a turn. Pieces must remain connected to at least one friendly piece. Moving onto an opponent’s piece eliminates it. If you leave another piece orphaned after an attack, it will go away too. Moving onto an opponent's base eliminates that player. The last one standing wins.
Right now the best way to play is hot-seat multiplayer. There is one very basic AI mode, but it does not make good decisions. I just wrote it to test the code that allows the AI algorithm to read the state of the board and interact with the pieces. The random AI’s logic has it pick a piece at random. If that piece can attack it will (bases first, pieces second) otherwise it just picks a random empty space to move to.
The grayed out AI options are a tentative plan. Maybe I’ll end up with difficulty levels instead of play styles. I need to play more to better understand what makes good and bad tactics before I can think through good AI logic. If any of you learn anything about what makes a good strategy, please share what you learned.
Future plans:
- Better AI algorithms
- Improvements to the tutorial
- Graphics polish and bug fixes
- Possible online multiplayer: This depends on whether anyone is playing the single player version
Files
Get Maneuver Strategy
Maneuver Strategy
Maneuver carefully, wait for your opening, and pounce.
Status | In development |
Author | EGFAB Technology |
Genre | Strategy |
Tags | 2D, Abstract, Board Game, Casual, Godot |
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